THE PLAYBOOK · HKCYJC
FreeCell: what to know before playing
Make FreeCell your next activity in the game library. Build four suit foundations from ace to king. Keep the game area visible while you use its controls. Choose a comfortable screen position before beginning. Use the example below to understand a decision.
One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
Bring this focus to a round
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Refer to the controls when needed.
What you are aiming for
Build four suit foundations from ace to king. Use the instructions to see which actions move you towards it. Keep the controls in easy reach.
Step by step
- Build down in alternating colours; four cells each hold one card. Empty columns accept any legal group.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
Your inputs
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. On a smaller screen, keep the active part of the board within view. Use one clear input at a time.
See how the rules apply
With two empty cells and no spare empty column, a group of at most three cards can move together. Compare this with the rule that governs the move. Notice the change in the playing area.
An important reminder
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Compare the situation with the worked example. Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round.
Questions about this game
What is the goal of FreeCell?
For clarity: Build four suit foundations from ace to king.
For a quick reminder, how do I control FreeCell?
For clarity: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For a quick reminder, what example helps explain FreeCell?
Here is the relevant explanation: With two empty cells and no spare empty column, a group of at most three cards can move together.
What should I watch out for in FreeCell?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For my first round, what format does FreeCell offer?
The key detail is this: One face-up deck. Transfer capacity counts available cells and spare empty columns. Free solo play, no wagering.
While reading the Guide, which play mode does FreeCell use?
Keep this in mind: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.